In this chat with Kevin Jenkins, we dive into our shared love for movies and what first sparked that passion. We swap stories about our childhood movie experiences and the films that got under our skin—like Jaws, Star Wars, and Close Encounters of the Third Kind. We talk about how these films not only shaped our tastes but ignited a passion for storytelling and artistry that’s stuck with us. Kevin and I get into the risks filmmakers took back then, and how that raw authenticity contrasts with what we see in today’s industry. We touch on the balance between practical effects and digital tech, and why having a passionate, collaborative team is crucial to making something memorable. There’s a bit on the commercialization of genres and how fandom sometimes gets too caught up in nostalgia, missing out on new, original stories. We also cover how filmmaking has evolved with technology, especially for artists like Kevin, who transitioned from traditional illustration to digital tools. Kevin shares insights on how tech influences collaboration and creativity on set. He walks me through the role of a concept artist, the problem-solving and idea generation that goes into projects like World War Z and Edge of Tomorrow—highlighting the creative process behind creature designs and visual effects. When we discuss his work on Edge of Tomorrow, Star Wars, and Jurassic World, Kevin opens up about the challenge of finding the right design and the nuances of working within big franchises. He talks about the essential collaboration between art and costume departments to build a cohesive visual world. Finally, Kevin shares his ambition to work on a historical epic and emphasizes how flexibility and creativity are key in the art department. All the links
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